Marking two decades since the legendary game first launched across the Atlantic, offering everyday gamers the means to become rock legends. Not in reality, though you'd be hard-pressed telling that anyone who has mastered the epic four-minute instrumental break in front of an enthusiastic living-room audience.
Developed by the developers, the game provided users with a plastic guitar peripheral to follow coloured notes scrolling down the display synchronized to a song. Each riff corresponded to specific notes, creating the sensation of an authentic live show.
Harmonix had already tried its hand in the music genre before partnering with the publisher, which was acquired by the gaming giant during the mid-2000s. Collaboratively, they laid the foundations for an unlikely billion-dollar series which made a significant influence on numerous of the artists included, showcasing decades-old groups to a new generation of younger players.
A former executive, former COO of Harmonix, remembers the initial budgetary hurdles in securing the songs – despite the fact initial releases mostly used cover versions.
“We reproduced every song since the cost prohibitive,” he explains. “Even with the publishing rights alone, it proved extremely difficult. We failed to secure bands like legendary groups – the publisher was operating on a shoestring budget, and our team was pretty convinced the project would flop. But once the game took off, album purchases and radio play were going up, all artists desired to participate.”
He continues: “One of the remarkable aspects was the number of mothers and fathers got in touch and thanked us for exposing their kids to the songs they loved. It became a multigenerational phenomenon.”
Classic Rock Gains Younger Fans
Irish blues-rock band one featured act had their track on the 2008 game the popular installment. Lead musician the artist recalls how the series revived classic rock to the forefront: “The game provided a bigger, younger audience. Generally such music was seen as music that was past it, but then once it got included in the game young people discovered it, suddenly it was cool. That legitimised the genre, eliminating the outdated tag. It provided our catalog renewed popularity.”
In 2008, the Answer’s first record was still unreleased stateside, meaning Guitar Hero served as a primary platform of discovery for the group as they went on a North American tour supporting the rock giants. “The roadies had on the song during travel, and several recognized us from Guitar Hero,” he notes.
Major Band Spin-offs and Lasting Impact
Music's biggest acts soon took advantage of the series’ popularity, including bands like Aerosmith, Metallica and others starring in dedicated spin-off titles centered around each band’s catalogue and associated stories, visuals and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, it was said to have made the band more money than any of their records. It sold more than half a million units upon release, while demand for their songs rose significantly at a time when the music business was already collapsing.
Guitar Hero still motivates quick-handed dedication within the community. Earlier this year, a streamer achieved a remarkable feat of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song made popular by the game – using a fan-made version, a no-cost alternative with almost identical mechanics and extensive personalization features. This track is challenging enough on the hardest setting, not to mention played at increased tempo while hitting a single one of its near 4,000 notes. The streamer stated it took months of practice of practice.
“Guitar Hero offers a, fantasy thing. Just as with other games, it doesn't imply you ought to use actual weapons and go to war,” notes musician Herman Li.
The band had already wrapped up a successful tour when Through the Fire and Flames was featured on Guitar Hero III, yet he explains it turned them into widely recognized. “I remember the record label informing us that we were records were moving rapidly,” he says. “Popularity surged when we next toured, and we performed right ahead of top acts on the Mayhem festival.”
Indeed, the band's visibility via the game was so immense that it risked overshadow all other accomplishments. Recently, the track was used in a trailer for Despicable Me 4. “In the past I thought otherwise, but now I accept it,” Li says. “If you only hear one DragonForce song, that's fine – everyone’s got their own musical journey and I’m glad we played a role in fans' experiences”.
The Lasting Legacy of a Iconic Controller
The best promotion, be it for cars, apparel or video games, goes further mere transactions – it evokes a desire. Was the game able to harness this? “Precisely what our team trying to create,” he confirms. “The excitement of performing as a rock star in the spotlight. From day one, the creators felt that there’s an instinctive human desire to make music, and they wanted to use technology to allow people to do it”.
The majority of Guitar Hero games came out over a mere half-decade between 2005 and 2010, featuring derivative titles such as DJ Hero, including a spinning deck, and the band-focused game. After that, corporate focus on peripherals waned, except for a brief comeback several years later.
Titles such as the fan project and Fortnite Festival have kept the community alive, with expectations of a new product from the founders on the way. Recently formed developers has begun work on its debut rhythm-based title. Original co-founders are both involved in advisory roles. Are gamers prepared to welcome a new entry following Guitar Hero?
“We thought such titles could be like Madden allowing annual update every year,” he remarks. “There’s so much new music it could remain perennially popular, so I’ve always been hopeful. There’s no reason for it to persist with new generations.”